- Jan 20, 2020
- 123
- 99
NoAny new sex animations in newest version?
This mission also features lots of soft-locks since you can't dispose of items you can get easily stuck between empty inventory hallways.The new mission tedious part is to literally drop every items to inventory 1 by 1. Comes to think of it, if there is a button to "strip" naked and place her clothes with holster on a specific spot so she can enter and come back and take her weapon later on will be quite useful.
Not sure if the OP is updated, but since Version 0.5.something is on top of the tread, I guess it's only updated with the mentioned some comments before (at least 10 Pages Back, mega and other filehost links)Hello, just found out about this game today, so I'm not aware of the latest news BUT, i've just found a link to the newest version (v. 0.6.438) on dev's blog. I downloaded the link via the public version v. 0.6.438, but saw the same version in a patreon post.
Is there any difference between these two ? If not, could we update the OP with the new ver ?
Dunno if what I wrote is understandable, as english isn't my primary language.
Good to know about fatty. Like I mentioned above, I already discovered him. But now I would prefer to go with the free Cam in that room and crap the Fantasy code.I've tried the seventh mission several times.
Well, here are my tips...
If you meet the big guy, don't kill him or he will respawn everywhere.
there was only one big guy and he was in a small room with a piece of paper that had a fantasy card code written on it.
If you're wondering where that room is, it's down the hall with three dogs.
Owh and also five circular mechanisms one of which is a fake. I think the fake one is in the room with the two zombies and the locker in it.
I really hate dogs in this mission..
They always reappear when I'm not armed.
Could you tell me please the location of this place ?What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?
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I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?Not sure if the OP is updated, but since Version 0.5.something is on top of the tread, I guess it's only updated with the mentioned some comments before (at least 10 Pages Back, mega and other filehost links)
Your Version sounds like the latest one to me. Also, I don't know If there is any difference between both (patreon and their Page), but I surgest it might be, because no one would actually pay for patreon then.
But you can search for the latest (patreon)-build and discover for yourself, If there are different versions or not.
I see. Not far from the link to the new build, there is another comment with the new fantasy codes. Just use FOX, since it's the highest tier. The other ones grant you more ammo, Higher crit damage and pupes.Ok, in the version I grabbed from the public link, it's not possible to use any Fantasy Cards. Are there essential ?
Have you tried to search this tread in the first Page, or at least read some pages back?Hello , do we have fantasy codes for new version?
You're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
all those games u mentioned arent as time consuming in terms of development. Compared to unreal engine or any 3d game. Cant even compare em. U litreally picked like the worst examples lolYou're fucking capping bro, there is TWO OF THEM, how is this that hard to understand? Seriously. D-lis didn't really reuse many assets from Bullet Requiem to make his game, having fucking followed the game when it was 0.12, he drew all the artwork himself, he did all the coding himself, he did all the animations himself, he did all the writing himself, he did all the level design himself, the list goes on. If we're going to go that route on games being made by 1 to 4 people, lets go to the world of not porn games.
Stardew Valley was made alone by ConcernedApe
Axiom Verge was made by Tom Happ
7 people worked on DOOM for fuck sakes
Unturned started out as a game on Roblox made by a 16 year old, which turned into probably one of the most played free-to-play zombie survival games on Steam.
Undertale was a one man show.
Iconoclasts was a one man show.
Braid was a one man show.
Dust: An Elysian Tale was a one man show.
TETRIS WAS MADE BY ONE MAN.
Regarding porn games - Anthophobia was made by one person initially, and then 2 once Sourjelly decided to hire an artist to do his gameover CGs.
LAGS who has done 2 full games now, does all his artwork, coding, animation, and gameplay by himself.
ArcaneSpoon77 is working on Personal Study alone, and that is a fairly unique game.
Mithos56 is making Sorcress Tale on UE4 while alone.
I'm sure there is a ton of other games on this site made by one fucking person, or two, or three, etc. I can tell you haven't been nearly following them for more than a year to understand that they squander money on dumb shit like side projects that nobody gives a flying fuck about. This has been a constant issue with the two of them, there's about lets see... Probably since the inception of them working on Bioasshard, been at least 20 little side projects that they blundered money on for whatever reason, like all the comics that I don't think anyone really gave a shit about.
I can tell you this much, each time they actually announced a large update for Bioasshard, they'd get a boost in patrons, quite literally before the release of Bioasshard they weren't even pulling in more than 30 patrons, once Bioasshard came to fruition, they've been on the rise. If they decided to stop Bioasshard, they'd probably lose most of the 448 patrons they got right now.