I spent more than an hour and in the end I didn’t see anything new from animations(No new enemies, no new animations.
I just added a cumbersome gimmick stage.
not fun
I spent more than an hour and in the end I didn’t see anything new from animations(No new enemies, no new animations.
I just added a cumbersome gimmick stage.
not fun
Theres 5 medallions 1 of them is different and does nothing you probably picked up that one.So for me I got to the end (the metal detector was cool but way over done) and the last medallion would not place. I had all 4 and she refused to place the last one so could not complete the mission. The other annoying thing is I basically did the whole mission hand to hand no weapons because of the metal detector things
That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.when I say negative nanny...
the problem is not when you report a bug/issue
the problem is that we all wait for an update,
then you get an update and you can't appreciate the new content/features/fixes
even that it comes with new bugs... sadly
software development always comes with bugs
This right here. It's a literal year of waiting for an update, and while it's not as blatantly money-stealing as Eromancer and MatM, it's a fair comparison. Sure, I'm not paying for it and I'll freely admit that to anyone who wants to argue, but I also can't defend that they take a ridiculously long time to make updates. To your point, I completely agree that one year is more than enough time for a single level, regardless of the engine or number of people working on it. The last update was pretty much just a boss monster which had mixed interest. This one seems to have a mechanic nobody wants (the metal detectors) or that is poorly implemented.That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.
It's almost like we're forced to wait a year for an update, because that's how long it takes for them to work on one. Of course people aren't going to appreciate how little there was in the update, it feels exactly like an update from Eromancer.
Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.
It's almost like we're forced to wait a year for an update, because that's how long it takes for them to work on one. Of course people aren't going to appreciate how little there was in the update, it feels exactly like an update from Eromancer.
Sheet got all reset, we are forced to replay from the start and unlocking sheet all over again. I delete my old saves in AppData then replay all over it from Mission 1- easy then reunlocking everything.look who's guarding our beloved safe deposit box.. View attachment 2228759
Scroll back to CyanideAnarchy's post #4,107.Anyone can share the latest version Fantacy card code?
i just wish her boobs were not hangingLmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?
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I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
Theres 5 medallions 1 of them is different and does nothing you probably picked up that one.
D-lis is as "professional" a dev as Versusx is. And D-lis is 1 guy vs 2 at Versusx.Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real.
There is a fake red mechanism, look for a blue one. I've been stuck here for some time too.What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?
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I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?