3.80 star(s) 44 Votes

Theonesmith

Member
May 1, 2020
136
153
So for me I got to the end (the metal detector was cool but way over done) and the last medallion would not place. I had all 4 and she refused to place the last one so could not complete the mission. The other annoying thing is I basically did the whole mission hand to hand no weapons because of the metal detector things
 
  • Like
Reactions: rhial

shado990

Newbie
Jan 10, 2018
18
21
So for me I got to the end (the metal detector was cool but way over done) and the last medallion would not place. I had all 4 and she refused to place the last one so could not complete the mission. The other annoying thing is I basically did the whole mission hand to hand no weapons because of the metal detector things
Theres 5 medallions 1 of them is different and does nothing you probably picked up that one.
 
Mar 29, 2020
20
22
I passed the game, which I can say in principle is not bad, but there are no new animations of new enemies, zombies also literally appear out of thin air, which makes the game nonsense only killed and one has only to go out the other door and have to kill again, and so in principle it will go, but animations need to be added more, I think this is not only my opinion, I wish good luck to the developers. Excuse my English
 

ZoneTan20

Newbie
Dec 15, 2018
56
38
I find the big guys just get stun-locked with the knife and seem to take far less hits to die than previous version.

Oh and as mentioned can't change appearance, that menu seems locked as well as trigger points for unlocking anything don't seem to work (like hair change unlock).
 

D.K

Newbie
Nov 3, 2017
92
242
when I say negative nanny...
the problem is not when you report a bug/issue
the problem is that we all wait for an update,
then you get an update and you can't appreciate the new content/features/fixes
even that it comes with new bugs... sadly
software development always comes with bugs :alien:
That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.

It's almost like we're forced to wait a year for an update, because that's how long it takes for them to work on one. Of course people aren't going to appreciate how little there was in the update, it feels exactly like an update from Eromancer.
 

Emerald_Gladiator

Active Member
Jun 9, 2017
990
1,971
That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.

It's almost like we're forced to wait a year for an update, because that's how long it takes for them to work on one. Of course people aren't going to appreciate how little there was in the update, it feels exactly like an update from Eromancer.
This right here. It's a literal year of waiting for an update, and while it's not as blatantly money-stealing as Eromancer and MatM, it's a fair comparison. Sure, I'm not paying for it and I'll freely admit that to anyone who wants to argue, but I also can't defend that they take a ridiculously long time to make updates. To your point, I completely agree that one year is more than enough time for a single level, regardless of the engine or number of people working on it. The last update was pretty much just a boss monster which had mixed interest. This one seems to have a mechanic nobody wants (the metal detectors) or that is poorly implemented.

I think the issue is that lots of us want certain things (obviously, we're all disappointed by the lack of animations, and personally, while I'm happy there's a new level, I'd like some sort of new enemy or equipment, unlocked cameras during scenes (without console), specific bugfixes, and maybe a pregnancy/corruption feature or something since cum inflation does nothing except slow you down and is easily curable, making it more of a novelty than a real game mechanic). However, VersusX is either using the money Patrons pay them for their side projects, or their Patrons actually WANT those projects. Regardless and unfortunately, this particular game's dev cycle is extended. Not sure about you, but I have absolutely no interest in any of their other projects and I don't see many users here clamoring for them either since those projects are far more generic and inundated in their saturated market.

I'm really curious on how the devs decide what to add for each update. I'm not a Patron (thank god), so I have no access to their Patreon and can't see if they create polls or have any way to receive feedback. But if they're not being held accountable and their Patrons just blindly throw them money (insert Fry meme here), then they can just sit back and work on updates nobody wants, or updates that are so minuscule and/or effortless that it's not even worth updating in the first place, while taking literal years to do so, a la MatM. I'm not accusing the devs of being lazy. I'm saying I'm concerned they're not being effectively productive considering their demographic.

I've yet to fully play the new update, but it also seems there are quite a few bugs. While it's common, it's also not especially auspicious, considering the previous game version had some fairly annoying bugs as well that weren't addressed.
 
  • Like
Reactions: D.K

Damnro

New Member
Mar 31, 2020
14
19
That is so far from the point, 2 people is not an excuse for taking a WHOLE YEAR to make one SINGLE level. For fucks sake, D-lis, the absolute unit that made https://f95zone.to/threads/night-of-revenge-v1-0-6-mlt-d-lis.52284/ took 4 years. Worked on the game ALONE, the coding, the artwork, the story, literally everything was made by them; in the same 4 years, VersusX has done barely anything outside of giving us a bunch of animations (two? three? on a kind of boring boss tbh). As well as like 3 new levels now, the first two levels have been in the game for a long ass time now.

It's almost like we're forced to wait a year for an update, because that's how long it takes for them to work on one. Of course people aren't going to appreciate how little there was in the update, it feels exactly like an update from Eromancer.
Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
 
Apr 2, 2019
109
145
I seen a couple posts mentioning having to start over after installing the newest update, I didn't. I just overwrote the previous version with this one and picked up where I left off. The only thing I needed was one of the backer ranks shared, so I could customize Julia. Highest rank someone was nice enough to share the code for so far was the "Fox" rank. I input the code and was good to go. All hairstyles and outfits. Assuming I shared the right file, this should be everything unlocked.
 
  • Like
Reactions: samman76

NemesisOfLife

Active Member
Jan 4, 2022
696
736
Lmao you are comparing professional devs with literally 2 freaking dudes who barely both learn to code and produce a project for real. Also the engine is different so different problems they encounters, i'm not even defending VersusX but by comparing like this is just bullsheet on so many levels. Just so you know dummies, Bioasshard run on Unreal Engine 4 - full 3D real time, with real compile graphic pipeline like Shadow cache, lightning, etc... While Night Of The Witch Revenge run on Unity and being a 2.5D Side Scroller, mean lesser 3D effects they need to worry about. Not to mention D-list devs had already succeeded developing their first game is Bullet Requiem so they literally already have balance codes and assets to reuse in Night Of The Witch Revenge, and even with all that it still cost 4 Years to develop that game, just so you know Game Dev is not something you can say: " Hey let put this, let code this out of thin air and it will be perfect with no bug or problems ". Your whining should be spent for those who work on long run Visual Novel Renpy with ultra laziness not these dudes. Or maybe you wanna be a genius and help them with coding and optimizing an already troublesome engine ?
i just wish her boobs were not hanging :WutFace: :HideThePain:
 

Tameh678

Newbie
May 3, 2020
68
41
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?

1670839458235.png

View attachment 2230390
1670839219861.png

I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
 

Emerald_Gladiator

Active Member
Jun 9, 2017
990
1,971
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?

View attachment 2230394

View attachment 2230390
View attachment 2230392

I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
Theres 5 medallions 1 of them is different and does nothing you probably picked up that one.
 
  • Like
Reactions: Multiplayer

FaerDaer1

Newbie
Jul 12, 2022
54
85
What is this BUGG. After tireless playing this tedious level and got soft-locked due to this glitch. I have already collected all 4 circular key but the last one still wont let me put in. Did the developer even test the game before they release it?

View attachment 2230394

View attachment 2230390
View attachment 2230392

I felt so defeated right now with this annoying glitch. can anyone of you passed the last level?
There is a fake red mechanism, look for a blue one. I've been stuck here for some time too.
 

FaerDaer1

Newbie
Jul 12, 2022
54
85
No inventory areas are dumb I don't feel they add something to the game unless it's a way to teach a player to use Item Box. Item Box is uncomfortable to navigate and use too. Hope to see some improvements there, new level is short, boring and has annoying infinite spawns. Overall once more this game gets updated with less content than expected in a year. Good thing I'm not a patron.
 
3.80 star(s) 44 Votes