People complaining about lightning, do you perhaps have shadows set to low? I have them set to max and the lights are fine, setting it to low makes the game blinding so try that.
As I've said before, no new animations so this update is already a flop for me, but I'll go a bit into details (not like the devs roam around here anyway):
The metal detector mechanic is janky, I love the idea of being weaponless in a zombie-filled room, but this level has way too much of it and there's no option to remove everything from the inventory at once, which is MUCH needed if you want to keep the mechanic as it is.
The level in on itself is fine, maybe some rooms are a little too cramped and you can't dodge or do anything which is bad* but overall I liked a lot the design and the fact that you sometimes have to run because you don't have your weapons.
Pubes are eh, they don't look good at all but then again I don't know how to switch inbetween styles.
The zombies being able to grab you from behind and break your clothes all at once is a very nice addition that I've been wanting for a while. It reminds me of the zombie dog from Captivity which can grab you only if you show him your back. Glad they've removed the silly running grab animations from zombies, and added a new slower and more "dangerous" one (still waiting for sex to actually do anything in this game). The slower animation works well in the new level, but I would assume it's trash in open areas like literally all of the other levels (except for the house).
*As for the cramped spaces being bad, it's because there's this new "zombies spawning everywhere" mechanic where zombies respawn in all of the rooms, except you sometimes get the big zombie to spawn inside a fucking corridor and even worse a corridor where you don't have your weapons. How are you expected to actually progress in this case? You can't dodge because the space is cramped, you literally can't pass through because he's way too fat, the only option left is to just lose and hope it doesn't happen again.