- May 2, 2020
- 100
- 492
You may be onto something. I don't know very much about Ren'py, but the first thing that popped in my mind is: how does Ren'py handle loading a save which "points" to a line of dialogue, or generally speaking a place in a script, which has been removed (or simply moved) between two different releases? (A stack trace may be useful to diagnose the problem)Sorry you've had issues. It is something that people do mention with every update, but it never seems like it affects the majority, so it's kinda a head scratcher. A lot of people who do run into the problem find that an earlier hard/quick/autosave works.
I suspect it might be owed to saves made on the thanksforplaying screen. I've never had a save break from that personally, but I may start commenting that code out instead of outright removing it to see if that cuts down on broken save reports.
I can't promise much, but now that my curiosity is piqued, I'll see if I can run a test on that particular edge case.