- Jan 11, 2018
- 240
- 398
Nice ideas. I played kinda like you. In mission 2 and 3 I never equiped the gun. Sadly it felt easier that way, because the other zombies didn't react to the usual bullet noise. Only the doggos were fucking annoying.So... For the moment, I have done all in the game, the seven missions, even if the 3 and 7 are soft locked because of a bug which prevents it from being finished...
So I have fun in my corner, challenging myself... Never using weapons, never running, not defending myself... Etc...
And, thinking, I said to myself "Fantasy Cards are cool for bonuses... But it would be just as cool for penalties"
Like, it would be cool a code to increase the number of zombies, make them faster, stronger, more difficult to get out of their grips, it would give a little pep to these zombies that I find, not that difficult (except the big guy, he pisses me off, 100 revolver bullets don't kill him, you have to have a shotgun or a bazooka, then you can't take advantage of his beautiful schlong)
I hope there will be more (stuck-with-zombies-)traps, like in mission 2. Maybe with 2-3 of the big guys. (And my all-time hope, that there's no game-over with them anymore.)
Another feature I hope for is, that one could get a different kind of infection, slowly killing you, and you can stop it by milking some zombies. In Too Much Light zombies only die from headshots. They crawl really funny or lie around like fish, if they get hit by a granade. In Bioasshard Arena, they can die if you shoot other bodyparts as well. If they wouldn't die, you could shoot of all their limbs and "abuse" them without hurting you.
But yeah, fantasy cards, that make some things more difficult would be awesome.