So not a decent guy at all then?
That depends...
The duplicity of people is very much one, if not the core theme of the game and you can see it in almost every character including the MC himself.
The smart scientist that mentors young people to get them a high education...who also owns a sex club and brothel.
The sweet and innocent young actress...who is secretly bursting with sexual curiosity.
The hard-ass biker and punk chick that seems to not be fazed by anything...who is internally totally distraught over the condition of her mother.
The wife of a judge who leads a women aid organization...who actually abuses that organization to exploit women.
The confident and prideful selfmade-woman...who actually ran her business into the ground and is full of self doubt.
And so on...and so on...
I mean the whole club is an example of the duplicity of society. Tons of "upstanding", high society people that would be pointed out as pillars of the community who in reality are degenerated pigs and in some ways utter lowlifes.
Veronica declining during the call is kind of an unfortunate case of story clashing with game design. From a story perspective it's fine for Veronica to say no and later call back, but from a game perspective, it makes sense that players feel they messed up the route and ask for help when they don't get a positive response from her.
This situation creates some confusion. Maybe something to keep in mind for future decisions in the game.
Yes, but this way the player also experiences the same surprise the MC does. I guess a lot of people (myself included) are playing these games very "goal" oriented with a mod or a guide to see as much content as possible, so those get called out by this mood-swing from Veronica a bit. While people that just take the decisions because they seem to them to be the right one or because they roleplay the MC in a certain way, have more from a switch like this.