- Jan 30, 2020
- 169
- 141
Holy shit the sheer amount of things that are completely wrong with Mission 11 is actually astounding, not just at a technical level, but a design level as well.
Yes, sock puppet, $1 for the absolute bare-ass minimum, no fantasy cards shit tier, which is also a limited number so you literally CAN'T BUY THAT TIER ANYMORE. For the highest tier with all the game's content, however, it's $30 a fucking month. That means that for NINETY FUCKING DOLLARS over a 3 month dev period, THIS is what I would have gotten. New jump animations. Fuckin seriously?Bro, the patreon is literally $1 View attachment 3025687
Jump animations that he ripped from resident evil 5Yes, sock puppet, $1 for the absolute bare-ass minimum, no fantasy cards shit tier, which is also a limited number so you literally CAN'T BUY THAT TIER ANYMORE. For the highest tier with all the game's content, however, it's $30 a fucking month. That means that for NINETY FUCKING DOLLARS over a 3 month dev period, THIS is what I would have gotten. New jump animations. Fuckin seriously?
Delete this post and make this same game but with 3make Jill. You'll make a killing.Im calling it, dead game walking. Age old story in this market tho. Here are the steps, 1. Hype a fantastic idea, whether feasible or not it sounds awesome. 2. Make a barebones demo that shows promise, wow the community and get patreons. 3. Milk that same demo for YEARS to come = Cash money in hand for in reality maybe a total of a single months work of casual game creation and make money like you had a second time you don't have to show up for much. Great gig really, can't do it myself now because this post will lead back to me..fuck my dastardly plan fooled by me!
Honestly though seeing stuff like this happen time, and time, and time again... It really makes me want to learn how to make a 3D action game and do it properly myself as in not abandon it/milk it and actually do it properly and continue adding content to itIm calling it, dead game walking. Age old story in this market tho. Here are the steps, 1. Hype a fantastic idea, whether feasible or not it sounds awesome. 2. Make a barebones demo that shows promise, wow the community and get patreons. 3. Milk that same demo for YEARS to come = Cash money in hand for in reality maybe a total of a single months work of casual game creation and make money like you had a second time you don't have to show up for much. Great gig really, can't do it myself now because this post will lead back to me..fuck my dastardly plan fooled by me!
First off, this isn't a change the user will ever see. Secondly....WHY wouldn't you be doing it this way from the start??+Change+ Every interactable is now a 'child' of a Parent class containing all the shared code for them to be interacted
Unfortunately yeah, the entirety of mission 11 was designed around the jump mechanic, which mostly works, but the entire map is just asinine to play around and is still buggy as hell, dunno how if ever got out of playtesting that you can get stuck multiple times in one session and rely on pure luck to not have to reset.They did mention in the last couple of changelogs that they won't be adding more sex animations until they polished all the game mechanics. So no sex until near the end of development most likely. Just a reminder to not get your hopes up next time you see an update on this thread.
Also expect new releases to be very broken because after every release is a "Rev" version release. I'm pretty sure their QA process is to release a build as soon as its done and just let their patrons find and report the bugs and glitches so they won't have to.Unfortunately yeah, the entirety of mission 11 was designed around the jump mechanic, which mostly works, but the entire map is just asinine to play around and is still buggy as hell, dunno how if ever got out of playtesting that you can get stuck multiple times in one session and rely on pure luck to not have to reset.
Not to be a dick, but do you really think any hentai game studio has real playtesters? Let alone ones being pushed out through patreon? If you haven't noticed, WE are the playtesters by and large. Comes with the territory of playing just about any unfinished product.Unfortunately yeah, the entirety of mission 11 was designed around the jump mechanic, which mostly works, but the entire map is just asinine to play around and is still buggy as hell, dunno how if ever got out of playtesting that you can get stuck multiple times in one session and rely on pure luck to not have to reset.
It's also nthe case for the big one, playtesters are the customersNot to be a dick, but do you really think any hentai game studio has real playtesters? Let alone ones being pushed out through patreon? If you haven't noticed, WE are the playtesters by and large. Comes with the territory of playing just about any unfinished product.