- Aug 17, 2017
- 23
- 14
try to use mod organizer (MOD 2)I wish I knew how to add those kind of mods without breaking Skyrim, everytime I try I mess up in someway.
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try to use mod organizer (MOD 2)I wish I knew how to add those kind of mods without breaking Skyrim, everytime I try I mess up in someway.
It's just libraries needed to run code. You can download the runtimes straight from Microsoft's website if you don't trust the game application.when starting wickediland.exe an error occurs: "microsoft c++ runtime" requiered to run, would you like to install now?
is that normal or did get scammed?
alright thanks, ill take your word for it.It's just libraries needed to run code. You can download the runtimes straight from Microsoft's website if you don't trust the game application.
It's not malware and you didn't get scammed. There is an installer right in the game files.when starting wickedisland.exe an error occurs: "microsoft c++ runtime" required to run, would you like to install now?
is that normal or did get scammed?
did you install the Unreal Engine Prerequisites for your Os? i noticed that in my game folder only the 64bit version was included. the game(s) won't run without it.the game doesn't even run for me....
but it is the same for the game "The_Parasites_Alpha_v_0.1.2.0.5"
I think it's some Unreal engine problem
Lots of great advise and feedback, thank you! Very much appreciate it!how can it get MORE buggy as time goes on??? Ugh - this game has SOOOO much potential that is being tossed out the window...
bugs (in addition to some already mentioned):
* HUGE GAMEBREAKING BUG: [E] to talk. Occasionally (and NOT rarely) it toggles the START of a conversation but never actually triggers it - but the game *thinks* there is a conversation going on, so you can't use the [E] functions for ANYTHING else. And you cannot stop the conversation, because it never actually started in the decision tree. (probably a typo / broken edit in the initial conditional for talking to someone sends the code... into oblivion). THIS CAN OCCUR AT ANY CONVERSATION OPTION.
* HUGE annoying bug - levels, skills, and quests all reset to initial start conditions (even Fisherman quest starts again) on every 'Respawn' event (portaling in / out of tower, dying, loading a game, etc.) so the character is back to level 1 and all progression wiped. Note, you cannot re-do quests (even if the 'conversation' bug didn't bork the quests) as some of the flags still are set which bugs the quest and any current quests you are in the middle of. Respawn function needs to be re-written instead of just edited.
* graphical error on Respawn (and often 'reset' - i.e.: after sex) events: various body parts may or may not become invisible (though sometimes it is the equipment on that location). Probably due to masking things for sex scenes and (depending on the scene) not everything being toggled back 'visible' again. Probably also can be fixed by re-writing the Respawn function.
* doors (on EVERYTHING - including the place the player builds) STILL do not function! Usually they just don't move (which, kinda makes them a WALL and not a DOOR), though rarely one is correctly able to move freely, but then cannot be 'latched' - also making it NOT a door. Which makes building your 'home' for a safe place to sleep pointless, since they are gonna get in anyway.
* Cave / Path to 'Sanctuary' village is incorrectly mapped: one end is 'under water' and the other isn't - so trying to traverse it bugs the game state... not that there is anything THERE, but still. (if this is intentional due to the content not being finished, just block it off with a boulder or something rather than bugging it)
* Expressions: Sometimes she has them, sometimes she doesn't - but her looking completely BORED while being molested by a HUGE monster destroys any immersion in the game/events. Again, most likely an error in toggling states.
Advice:
1) You are a professional developer (by definition: you have a Paetron; you are being PAID to code. Amateurs and hobbyists DON'T get paid) so you really MUST follow professional habits: Comment your damn code! How can I tell you don't? Because; while boring, painful, irritating and monotonous; commenting GREATLY speeds up and enhances bug fixing... and after following the game progression for over a year, you are having a LOT of issues fixing bugs - really appears you are slapping Band-Aids over them rather than fixing them and now the layers of Band-Aid are so deep they are *creating* more bugs. Common issue in starting coders and can develop into bad habits (looking at YOU, Microsoft - ya bastards) - break it and actually FIX the bugs.... which means start commenting (and mapping) your Code.
2) Focus on said bug fixes for your next TWO releases - yes, it's boring and not as exciting as creating new content, but you have a MOUNTAIN (actually a few) of content and world-building. If you don't start fixing NOW (so you can take into account the necessary changes when adding more content), you are going to 'paint yourself into a corner' and find that when you DO actually attempt to fix the bugs, the fixes themselves will break your game / content. Plus your contributors will be MUCH, MUCH happier with you for a playable release that isn't constant frustration (no-one plays a porn game to be frustrated - well, unless they have much more severe mental issues than anyone I have ever heard of).
3) Make a few of the 'inhabited' areas safe to sleep/rest in... for a price (which is not necessarily up front and known at first). The Fisherman, the Wildlings, etc. have a safe place to rest and should be willing to share for some... favors. Yeah, sex, but also perhaps some simple quests? (chop firewood, gather, be naked <and accessable> in camp/cottage, etc.) Maybe have her be tied up and whatever (sold to the ogres / troll-kin?) if the NPC doesn't want her themselves (or becomes tired of her). This provides a place to rest when just starting out, but 'encourages' the player to build their own place as soon as possible. Just have it not (necessarily) 'Game Over' if she is captured / sold - have some way to escape.
4) For your players that don't have the 'Preggers' kink (or are just tired of it after the first couple times), have the Sorceress have an option to 'magically harvest before birth' instead of the accellerated pregnancy and 'grow the fetus in a magic tube' (or whatever) so the questline (and content) is still valid - maybe just with different rewards.
good luck
It's always fun to see people complaining about devs taking payment on a site where most people just download it for free.As for being a professional developer, i have been very clear since the start of the project that i do this part time outside of work as a hobby with no prior coding experience. I was convinced by the community to set up a subscribestar page and resisted it for a long time.
The reason being that people would start feeling entitled to certain results or outcomes.
The reality is that i now do get paid for working on the project, like you stated. But i will continue to work on it as a hobby as that is what it is to me.
If that is something people don't like, they can simply stop paying to support the project, it's not what puts food on my table. In fact it mostly goes to the expenses for development and paying my contractor, if i spread what i have earned across the time spent, my hourly salary from the project so far is about 5$/h.
its a bug that has been commented on counless times. read the thread.I can't talk to the Fisherman once i've made the wooden spear. (any idea?)