So... what sort of builds do people like to go for? Not transformation stuff (that's usually just whatever fetishes you're into) but equipment and stat-wise.
Currently I've got a tech specialist, which is fairly new. Focusing mostly on Overcharge for damage, which mandates an energy weapon.
A lot different from my last character, which made heavy use of Volley to get multple attacks per turn with high-damage ballistic weapons.
Never really paid much attention to armour either, but now I'm focusing on stuff that boosts Evade to crazy levels, like the jumper-belt, the star-viper armour, Jetpack accessory. Widow's Kiss (evasion boosting sword)
Bows also boost evasion, but I can't exactly use those given my glaring need for an energy weapon at the moment.
For a while I had a setup of fully transparant clothes, so I had to carry around a cloak accessory so I could walk around in public, which is a pretty interesting mechanic, actually.
I also tried that omnisuit, since it's a unique item, but it's stats look kinda crappy, compared to the other stuff I found.
I've been looking at the Warden shield and thinking about making a melee-only character. It's attack-stats look pretty shitty, but for a character that never plans to use the 'shoot' button, it's a pure defence boost, right? Not entirely sure how useful that boost is though.
All-in-all, I'm just not sure how flags like 'penetrating' effect combat, or how useful evasion, fortification or critical hits even are.
Anyone bother with that stuff? My first character just brute-forced it with like... seven attacks per turn.
I also make use of the wiki to find shit, since there's a stupid amount of content locked away in what often seems like a small out-of-the-way area.