Content wise, sure, but I haven't bothered doing anything but reading the changelog and going "meh" for ages.The games gone to shit for a while now, you're just now noticing this?
Best part is there's space in the current UI for both map and character stats, so god knows why it wasn't designed with both present at same time.My fucking gods, I didn't believe it was possible, but they've managed to make the game even worse. How long has it had this atrociously shit UI?? How do you sit down and manage to make it FUCKING WORSE than the one they inherited from more than a decade old flash game???
How do you fuck up one handed gameplay for literally no benefit whatsoever??? This is an amazing achievement in of itself, rarely equaled by anyone making games, even huge turds like SOTS2 or the Heroes games, done by actual studios going bankrupt, but I've never before seen a game in active development take such a huge step back, even when games were switching from one format to another, they at least felt better, even if the content wasn't there.
There are people out there so pathetic, they pay for this. It's amazing.
Did they really? Didn't they take like almost an entire year(or was it even longer?) to do the switch? I remember checking in every once and a while and seeing everyone complain about how long it was taking fenoxo to do it. People were shrugging away the lack of content updates because of the upgrade. What was Fenoxo actually doing in this time period, if the switch was 'quick and dirty' yet took so fucking long?TiTS is buggy because the creators were forced to play fast and loose with converting it from a Flash game into a Java game when Flash was pulled from browsers. They could have of course gone the slow route to prevent bugs and the like, but that would have created the problem of drawing money from supporters every month and not having anything to "show" for it until they got the Java version up to snuff.
So they went quick and dirty, keeping everyone in the loop and up to date with everything they were doing under the hood, and battling the tides of bugs and glitches as much as they can as they go. It was a huge setback, but everyone was pretty understanding. We've all been hit by the loss of Flash in browsers.
Inversely, CoC2 was already a Java game to begin with, so wasn't really affected by the loss of Flash like TiTS was. Bugs are always gonna be a thing, but the lack of fast conversion kept it manageable.
Jacking off (I presume.)Did they really? Didn't they take like almost an entire year(or was it even longer?) to do the switch? I remember checking in every once and a while and seeing everyone complain about how long it was taking fenoxo to do it. People were shrugging away the lack of content updates because of the upgrade. What was Fenoxo actually doing in this time period, if the switch was 'quick and dirty' yet took so fucking long?
The dude makes enough money to hire a team of coders to do all the work while he jacks off so IDK if that's a good enough excuse, personally. (It's a good excuse otherwise.)Jacking off (I presume.)
They fixed that a couple updates ago, iirc.So haven't played in a while and just wanted to ask: have they fixed the inventory yet? (more specifically made it so you're not kicked OUT of it every time you consume 1 item.)
Which one? The start-5 editor is still borked, but Chase's titsedJS works just fine.does the save editor work yet?
any link to it?Which one? The start-5 editor is still borked, but Chase's titsedJS works just fine.
Yeah, see my post below for a link and instructionsany link to it?
Since people have been struggling with the new TiTSED (foundYou must be registered to see the links), I figured I'd make a quick guide I can refer people to in the future. I'll try and break it down for both the electron .exe and browsers. No download of any files is required, just a working internet connection.
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I just need to point out that it wasnt converted from Flash to Java. It was converted from Flash to Javascript.TiTS is buggy because the creators were forced to play fast and loose with converting it from a Flash game into a Java game when Flash was pulled from browsers. They could have of course gone the slow route to prevent bugs and the like, but that would have created the problem of drawing money from supporters every month and not having anything to "show" for it until they got the Java version up to snuff.
So they went quick and dirty, keeping everyone in the loop and up to date with everything they were doing under the hood, and battling the tides of bugs and glitches as much as they can as they go. It was a huge setback, but everyone was pretty understanding. We've all been hit by the loss of Flash in browsers.
Inversely, CoC2 was already a Java game to begin with, so wasn't really affected by the loss of Flash like TiTS was. Bugs are always gonna be a thing, but the lack of fast conversion kept it manageable.
You mean skow spin off?I was trying to find the post talking about it or if I remember wrong, were they making a VN about the game?
Did they really? Didn't they take like almost an entire year(or was it even longer?) to do the switch? I remember checking in every once and a while and seeing everyone complain about how long it was taking fenoxo to do it. People were shrugging away the lack of content updates because of the upgrade. What was Fenoxo actually doing in this time period, if the switch was 'quick and dirty' yet took so fucking long?
Not surprising, just ironic. Like I said the dude's a furry writer/enthusiast, if anything they should be the least judgmental of fetishes since most other people with fetishes keep it private and don't consume the fetish as a way of life unlike furries.Is it really all that surprising? I find that the people most intolerant of other people's fetishes are, ironically, people with fetishes. No idea why that is the case when it should be the opposite lol