I wonder if they finally made her realize shields are a thing with the new bug patch.She also hits like a fucking truck. She has a cryonic double melee attack that straight up ignores shields, she is very vulnerable to electric attacks though.
I wonder if they finally made her realize shields are a thing with the new bug patch.She also hits like a fucking truck. She has a cryonic double melee attack that straight up ignores shields, she is very vulnerable to electric attacks though.
thxYou didn't install the imagepack. Download the imagepack then go to resources/app/resources and replace the old img folder with the new one.
Yeah. New UI is not user friendly at all.also wow i really miss the old ui.
No they said she accidently completely ignores all shields 100% of the time. She wasn't supposed to do this. Maybe they already fixed this?I don't think that's a bug but a special move. Her "Cryo Foil" seems to go through the target and siphon the heat off them. View attachment 2071452
it's a bug, make sure you're on version 9.021 as I think it should be fixed by now unless you're on an older versionI'm new to the game how do you use some of the transformatives like dicksprout? When I try it says next and nothing happens, I thought maybe you sleep and it kicks in but no. Looking at the wiki it seems their should be a choice of body parts and I never got that. Is there a specific place or way you use them or is it a bug?
I got past that immobilization issue with holo-undergarments or whatever those things were that had antigrav.heres a funfact from the flash version: if you used the save editor to copy the frostwyvern appearance, you would end up having problems traveling because of your large height and you will also be almost completely immobilized by your balls.
well messing with tags on clothing is a "runtime" change not an "offline" change. The reason being that the clothing is in essence bought fresh from the store every time you start up the game.I got past that immobilization issue with holo-undergarments or whatever those things were that had antigrav.
Side note, old Save Editor dev said that it was impossible to add extra tags to gear and weapons, like add the special clothings tag in the latest world pre-js move to other clothings to join the gala event thing. Totally fucking wrong. Would the new js version suffer the same fault....?
pc.clothing.isGalaClothing = function(){return true;}
.....Is that under new js code logic? Cause I can kinda assure you, I edited the save offline and was able to keep the changes to clothes across the updates it had in flash.well messing with tags on clothing is a "runtime" change not an "offline" change. The reason being that the clothing is in essence bought fresh from the store every time you start up the game.
to get it to work you might be able to do something like this (warning this is using CoC2 syntax to prove this point):
JavaScript:pc.clothing.isGalaClothing = function(){return true;}
I figured it out shortly after asking, for some reason the mega file for images wasnt downloading the folders #2-4. I appreciate it though, it was completely user error (like usual in my case)Download the image pack, extract the "img" folder within to resources/app/resources, merging with the existing "img" folder.
Oooh, and how would I go about extracting them?if the busts arent actually available you can extract the files from the swf or its imagepack if either are still available for download somewhere.
also wow i really miss the old ui.
it was my guestimate based off CoC2 and some TiTS expirence.....Is that under new js code logic? Cause I can kinda assure you, I edited the save offline and was able to keep the changes to clothes across the updates it had in flash.
in the past I would use "jpexs decompiler" to both extract resources and edit the game code as I saw fit.Oooh, and how would I go about extracting them?
actual bruh momentIs there a way to get a backer version (besides paying of course)? It seems they have access to some extra scenes.
On a further note, is backer content stored within the public build or is it separate?