- Feb 13, 2019
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- 130
Do you mean the maximum quantity of each item? Total number of slots for items you can have? Or both?Here's the question I'd like to ask...how hard would it be to simply increase item stack sizes, as well as simply restoring the incest content as that is all I truly want from the BOOBs mod in the first place, even though I don't think it touches stack sizes, that has been one of my greatest issues is that I keep alot of transform items incase I ever change my mind and actually want to watch it happen versus using the editor for it.
Because you can edit your save to give yourself any number of items beyond the normal stack size by using Minerva. TiTsEd just enforces the maximum allowed for no good reason.
As for bag slots, that's also possible to expand using a perk (which I temporarily forget the name of, I'll get back to you on that). It would be near-infinite, but Fen & Co. have hardcoded an arbitrary limit in the game of only being able to access the first four pages of options in a menu (like the inventory menu), again for no good reason. You can have more item slots than that, but you won't be able to see items past page 4 without recompiling the game or getting rid of some items in the visible slots so the items start to work their way down.
I did a pull request to remove the arbitary 4 page limit, which was declined, again for no good reason. The max stack size makes some sense (as much as I hate it), so I never bothered to do a pull request for it.
No; fenoxo does too. He was writing dickgirls before Savin even was around in the early CoC days.It's not Fen, it's Savin.
Savin just has a dickgirl+anal fetish.
The realest struggle.Everyone out here screaming about having too much futa and I'm just here hoping that someday my female PC can get some hot guys that aren't 15ft tall space dinosaurs with dicks the size of a car.
It does, though. Export, copy to computer, import. Or use Minerva in a browser on the phone*."Does the save editor work with the android version"
Nope
*requires being rooted and/or being pretty good at command-line-fu since you can only use .sol files.
BTW, I doubt most care since there's more recent backer builds out there, but I updated my from-source-code builds of TiTS (desktop SWF, Android/iOS mobile apps, and imagepack SWF) to 0.8.065 since they finally shared the source code for it last week.
The most notable thing is the iOS build, since Fen & co. haven't made an iOS build of the game in over two years (I think).
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Also worth noting is that I think you should be able to update the iOS build to whatever the latest version is by just replacing the .swf inside the ipa file (which is actually just a zip archive; use 7-zip or winrar or something) with one from an Android APK build.
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