Version v050.4p
Fun but super buggy.
The game is well balanced, the art is good, and isn't super grindy.
The reason I rated this as 3/5 is because of the few but glaring issues i encountered.
There are a few bugs like the text corrupting or the quest notification counter resetting every time you enter a dungeon, that aren't game breaking but are definately annoying. But there is one that effectively deletes the rideable toy scene if you talk to Linda after gaining 100 affection but before seeing the Toy scene.
The art is generally really good but a lot of the major events are in a CG style animation that often look much worse than the sprite art animations.
The only major quest that is completed has several points where the quest tracker says "???" which is a terrible thing to do in a tool designed aid players in following a questline. Usually when it does this, it wants you to go to sleep and an event will trigger when you leave your room but the trigger fails if you end the day with any option that isn't the normal sleep option so it's pretty easy to miss constantly. However, the final case this happens it's not a trigger by leaving the room but by entering the kitchen at a specific time and again, there is no way to know to do this because the quest tracker will just say "???"
Fun but super buggy.
The game is well balanced, the art is good, and isn't super grindy.
The reason I rated this as 3/5 is because of the few but glaring issues i encountered.
There are a few bugs like the text corrupting or the quest notification counter resetting every time you enter a dungeon, that aren't game breaking but are definately annoying. But there is one that effectively deletes the rideable toy scene if you talk to Linda after gaining 100 affection but before seeing the Toy scene.
The art is generally really good but a lot of the major events are in a CG style animation that often look much worse than the sprite art animations.
The only major quest that is completed has several points where the quest tracker says "???" which is a terrible thing to do in a tool designed aid players in following a questline. Usually when it does this, it wants you to go to sleep and an event will trigger when you leave your room but the trigger fails if you end the day with any option that isn't the normal sleep option so it's pretty easy to miss constantly. However, the final case this happens it's not a trigger by leaving the room but by entering the kitchen at a specific time and again, there is no way to know to do this because the quest tracker will just say "???"