Hi. Unfortunately that won't work. As I already mentioned for the combined game version I would have to almost restart my WT Mod again from scratch. But even I would try to do that it's almost impossible now for me because of technical problems: no RPY script files in the game download, and on top for me the game is now using the newest RenPy version I don't even know a method so far to "unren" them without errors. Therefore I decided to skip doing a Mod for it.
Use un.rpyc by copying it to the game dir. It can be found here:
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Your code would need some formating to match the decompiled code. So far I only tested ep1part1.rpy but it looks like you can probably get away with just wrapping all your rpy's together and merge your personal rpy's into one.
So far I only noticed indentation issues. Your code has 3 extra levels of indentation and a space after a quote inside a say command i.e. change p "\" Focus?\"" to "\"Focus?\"" and says with just a space after the initial quote i.e. " Hi...." and such
I am not saying that it was your doing as it could have been an issue from the dev. I do not think you have to do these things but I do like clean code and such.
If you do the changes you can do mass refactoring to some degree. Just be careful about the order in which you do them. the simple on first, replace I will use underbars represent a space, for instance replace _"_ with _" then move on to replacing _"\"_ with _"\". Improper tabs can be tricky since one never knows when they might actually be at their proper indentation. You can use VS Code's Find/Replace side bar tool to do a find for multiple tabs and remove the items found before setting off the replace all functionality.
There were a lot of images that were .png and are not .webp. So there is that to look out for.
But if this is still to much for you. I understand.