Mod Cheat Mod Ren'Py Rebirth - WT/RePlay/Cheating/Music/Audio EP1 / EP2 / EP3 / EP4 / EP5 [KoGa3]

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PickerLewd

Well-Known Member
Dec 22, 2022
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Hi and thanks for pointing that out. I did a quick check in EP4 and EP5 now. Seems both variables (calfrom and tellcallelder) are not checked so far in these later Episodes. It's therefore at least not messing with the gameplay. When EP5 is finished and they are (most likely) still not checked I probably will remove them in my EP5 (and maybe EP4) Mod menu since they are not game relevant there anyway.
That's what I was thinking, all the variables that are not used anymore could be removed or well... leave them as they are as they don't affect anything even if they change their value (y).

Now I'm starting episode 5 and there are two variables from episode 4 that don't seem to export well either.
They are the variables "VS" and "senses" (both from episode 4), I had them as true and when I start episode 5 they appear as false.
 

KoGa3

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Aug 14, 2018
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That's what I was thinking, all the variables that are not used anymore could be removed or well... leave them as they are as they don't affect anything even if they change their value (y).

Now I'm starting episode 5 and there are two variables from episode 4 that don't seem to export well either.
They are the variables "VS" and "senses" (both from episode 4), I had them as true and when I start episode 5 they appear as false.
Yes, similar to the other two variables in EP4 these are also not checked anymore in EP5. I'll probably remove them in my EP5 Mod then also.
 
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Lumiscnt

Member
Mar 21, 2022
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I'm a Mac user, I downloaded Episode 2 compressed with the integrated mod and tried using it to make a Mac build but I got this error:
You don't have permission to view the spoiler content. Log in or register now.
 

KoGa3

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I'm a Mac user, I downloaded Episode 2 compressed with the integrated mod and tried using it to make a Mac build but I got this error:
You don't have permission to view the spoiler content. Log in or register now.
Unfortunately not very experienced with this OS. Only thing I've noticed is you are using a very new RenPy version, but this game actually uses a quit old one (7.3.5). Maybe it's an incompatibility between them. But that's only an assumption.

Maybe you could try to use the Mac build from the game page, but replace the whole .../game folder with mine from the compressed version.
 

Lumiscnt

Member
Mar 21, 2022
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Maybe you could try to use the Mac build from the game page, but replace the whole .../game folder with mine from the compressed version.
Wow, that actually worked, thank you! It's great to know this for the future, but I have no Ren'Py knowledge so I'd like to ask, would I not have to worry about some possible conflicts/incompatibilities with other folders like the renpy and lib folders? The version I installed from the game page only had episode 2 ver1 available for Mac, so I was a lil worried something could've went wrong.
 

KoGa3

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Wow, that actually worked, thank you! It's great to know this for the future, but I have no Ren'Py knowledge so I'd like to ask, would I not have to worry about some possible conflicts/incompatibilities with other folders like the renpy and lib folders? The version I installed from the game page only had episode 2 ver1 available for Mac, so I was a lil worried something could've went wrong.
Normally that should be no problem, since the "lib" and "renpy" folder should only contain the RenPy base files. And only in the "game" folder are the game specific files like the images, script, saves and so on.
 
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ILCjr

Active Member
Dec 27, 2018
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I probably will skip it. Unfortunately it does not deliver the for me
needed original RPY files. Rebuilding them with Unren would make
to many changes in it so I could not compare the differences.
And I actually don't want to restart my whole Mod only for that.
Kind of disheartening, but I can understand.
 
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OG_TRX

New Member
Aug 9, 2020
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KoGa3 said:
I probably will skip it. Unfortunately it does not deliver the for me
needed original RPY files. Rebuilding them with Unren would make
to many changes in it so I could not compare the differences.
And I actually don't want to restart my whole Mod only for that.
So what I am hearing is that you don't like a challange.
 
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Ash22

Newbie
Mar 28, 2022
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KoGa3 Will a combined WT need to be made for the All-In-One that was just released, or should it be ok to just merge the EP 1-5 WT mods in the game folder?

Thanks for your work. The WT mods save a lot of time and boredom doing replays :)
Cheers
 
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KoGa3

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Aug 14, 2018
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KoGa3 Will a combined WT need to be made for the All-In-One that was just released, or should it be ok to just merge the EP 1-5 WT mods in the game folder?

Thanks for your work. The WT mods save a lot of time and boredom doing replays :)
Cheers
Hi. Unfortunately that won't work. As I already mentioned for the combined game version I would have to almost restart my WT Mod again from scratch. But even I would try to do that it's almost impossible now for me because of technical problems: no RPY script files in the game download, and on top for me the game is now using the newest RenPy version I don't even know a method so far to "unren" them without errors. Therefore I decided to skip doing a Mod for it.
 
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OG_TRX

New Member
Aug 9, 2020
14
16
Hi. Unfortunately that won't work. As I already mentioned for the combined game version I would have to almost restart my WT Mod again from scratch. But even I would try to do that it's almost impossible now for me because of technical problems: no RPY script files in the game download, and on top for me the game is now using the newest RenPy version I don't even know a method so far to "unren" them without errors. Therefore I decided to skip doing a Mod for it.
Use un.rpyc by copying it to the game dir. It can be found here:
Your code would need some formating to match the decompiled code. So far I only tested ep1part1.rpy but it looks like you can probably get away with just wrapping all your rpy's together and merge your personal rpy's into one.

So far I only noticed indentation issues. Your code has 3 extra levels of indentation and a space after a quote inside a say command i.e. change p "\" Focus?\"" to "\"Focus?\"" and says with just a space after the initial quote i.e. " Hi...." and such
I am not saying that it was your doing as it could have been an issue from the dev. I do not think you have to do these things but I do like clean code and such.

If you do the changes you can do mass refactoring to some degree. Just be careful about the order in which you do them. the simple on first, replace I will use underbars represent a space, for instance replace _"_ with _" then move on to replacing _"\"_ with _"\". Improper tabs can be tricky since one never knows when they might actually be at their proper indentation. You can use VS Code's Find/Replace side bar tool to do a find for multiple tabs and remove the items found before setting off the replace all functionality.

There were a lot of images that were .png and are not .webp. So there is that to look out for.

But if this is still to much for you. I understand.
 
Last edited:

indio68

Engaged Member
Sep 26, 2020
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so let me understand this....this AIO version have no new content besides the ep 5 up1 released on 1 septemnber??? and dev consider his game finished like that it ended in ep 5?? really?? how this is possible?? that wasn't an ending at all..it can't be real
 
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