Post-apocalyptic settings are bordering on over-done, but the Egyptian theme of this game breathes new life into the genre.
The background music helps set the pace while staying true to the scenes. While a handful of the art is too dark to appreciate or even make out details, the majority ranges from above average to exceptional.
The storyline is also above average, with many of the NPCs having more depth that other games tend to see.
Overall, the game is off to an amazing start. So long as the dev stays on course, Desert Stalker has the potential to stand out as an example of what a quality post-apocalyptic game should be.
Edit: It occurred to me after writing that the game has something else going for it that most other games fail at; a best friend which is not instantly an unlikable annoyance. As of the present update, Igor is a perfectly tolerable drinking buddy rather than an exasperating vessel for plots.
The background music helps set the pace while staying true to the scenes. While a handful of the art is too dark to appreciate or even make out details, the majority ranges from above average to exceptional.
The storyline is also above average, with many of the NPCs having more depth that other games tend to see.
Overall, the game is off to an amazing start. So long as the dev stays on course, Desert Stalker has the potential to stand out as an example of what a quality post-apocalyptic game should be.
Edit: It occurred to me after writing that the game has something else going for it that most other games fail at; a best friend which is not instantly an unlikable annoyance. As of the present update, Igor is a perfectly tolerable drinking buddy rather than an exasperating vessel for plots.