A_Moreno

New Member
Aug 8, 2020
1
0
Hey guys!
Why do i have crash in the start of the game at step 5? It says something about real life mode, but either i go with enable or disable, both ways i have crash. Can anyone help please?
 

zaqrwe

Member
Jun 29, 2018
363
387
I've got to ask, I just started season 1 and there is this ugly green line of text in the top left corner of the screen. Can it be turned off somehow?
 

zainon

Member
Jan 27, 2021
307
234
OK, seems the errors are with the election, so since no one is helping me here, managed to get it started by bypassing the choices for the election, I guess I'll just be ignoring the election, like I'm feeling ignored here, and continue on. Granted, errored at the fight, but ignoring that error brought up the game with a win at the fight, so fine.
join dev discord server. people will help you there
 
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sexypeanut

Well-Known Member
Jun 30, 2020
1,758
2,602
They're turning Chloe into a self centered unlikeable cunt. You can see how at the beginning she was written as a sweet girl and now she's an insufferable bitch. Also no new sex scenes with her one more time.
I guess that makes sense. She always seemed to be a bit 'fake' since I met her. People warned the MC about her, but we willingly didn't listen to them because she's gorgeous.
She's a manipulative bitch and the election will finally show her real side
 

Badboll

Well-Known Member
Aug 29, 2017
1,838
2,193
shame route builder doesnt work..
Choices I picked doesnt apply, Lauren is never my GF even if I picked that. This dev dropped the ball with this for sure.
I think it would have been simple to just allow the player to pick the choices they had made in version1when you click play instead of the buggy and broken route builder since old saves don't work.
Instead the dev made an unfinished thing and broke all saves and then released it without testing. I feel sorry for anyone paying this guy
 
Last edited:

JenMistress

Engaged Member
Oct 1, 2019
2,755
3,176
join dev discord server. people will help you there
OK, gave that a shot, and after 10 minute wait, made a ticket for it in their support section, hopefully they could figure out WTF is going on, thank you for the suggestion.
 

DarkAssassin

I, for one, welcome our new android overlords.
Modder
Donor
Nov 2, 2017
780
7,828
Mar 5, 2020
101
425
I've got to ask, I just started season 1 and there is this ugly green line of text in the top left corner of the screen. Can it be turned off somehow?
Ususaly, I remove it with the console because I enable it before starting a game (useful to follow specific variables)
1- Load your game (or start a new one)
2- Open the console (Shift+O by default)
3- Write the command below and hit Enter
Code:
hide screen bugTesting_Overlay
4- Enjoy your clean screen


If Shift+O does not do anything, it means you need to activate the console
5- in the folder where the game application is located, navigate to the folders
renpy -> common
open the file 00console.rpy with a text editor (notepad will do)
6- find the lines below
Code:
# If true, the console is enabled despite config.developer being False.
    config.console = False
7- Replace "False" by "True". The line should now look like
Code:
config.console = True
8- Save the file and close it, then restart the game and go back to step 1- above
 
Last edited:

soundclub

Newbie
Donor
Jun 2, 2017
65
95
i can't even start a game

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
JumpOutException: v1_start

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/bootstrap.py", line 331, in bootstrap
    renpy.main.main()
  File "renpy/main.py", line 662, in main
    run(restart)
  File "renpy/main.py", line 148, in run
    renpy.execution.run_context(True)
  File "renpy/execution.py", line 922, in run_context
    context.run()
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
  File "renpy/exports.py", line 1925, in jump_out_of_context
    raise renpy.game.JumpOutException(label)
JumpOutException: v1_start

Windows-10-10.0.22581
Ren'Py 7.4.11.2266
College Kings 2 3.0.0 (Act: 2) (SHA: a0977a8c)
Thu Apr  7 14:12:46 2022
 
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Tantamount69

New Member
Nov 18, 2018
11
38
They're turning Chloe into a self centered unlikeable cunt. You can see how at the beginning she was written as a sweet girl and now she's an insufferable bitch. Also no new sex scenes with her one more time.
I agree she became very self-centered...or perhaps she was always like that who knows. But there is a sex scene with her
You don't have permission to view the spoiler content. Log in or register now.
 
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Ragnar

Super User
Respected User
Aug 5, 2016
4,944
13,562
I guess that makes sense. She always seemed to be a bit 'fake' since I met her. People warned the MC about her, but we willingly didn't listen to them because she's gorgeous.
She's a manipulative bitch and the election will finally show her real side
I doesn't make much sense though. Why would the Queen Bee of College be so sweet and innocent with a literal nobody? When they met the MC is a new guy with no conections or value for a person like that. Instead of ignoring him Chloe spends time with him and treats him well.
The game changed writer so maybe the new one is not a fan but it's a shame. To me she is the best model but personality wise she is becoming the worst, only the lunatic ex is worse.
 

D9074

Active Member
Feb 21, 2021
718
1,327
ok so in my playthrough first i had it that in the cabin nora wants to be with you, but when i did the path builder it changed.. idk how to get it to where i was... i had the fwb with all the girl i had it with before and picked loyal, but when it came up it said loyal didnt change this decision.. im confused
 

fuzeeeey

Newbie
Apr 10, 2019
49
14
i can't even start a game

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
JumpOutException: v1_start

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "renpy/bootstrap.py", line 331, in bootstrap
    renpy.main.main()
  File "renpy/main.py", line 662, in main
    run(restart)
  File "renpy/main.py", line 148, in run
    renpy.execution.run_context(True)
  File "renpy/execution.py", line 922, in run_context
    context.run()
  File "game/script.rpy", line 18, in script
    call screen real_life_mode
  File "renpy/ast.py", line 2015, in execute
    self.call("execute")
  File "renpy/ast.py", line 2003, in call
    return renpy.statements.call(method, parsed, *args, **kwargs)
  File "renpy/statements.py", line 278, in call
    return method(parsed, *args, **kwargs)
  File "renpy/common/000statements.rpy", line 569, in execute_call_screen
    store._return = renpy.call_screen(name, *args, **kwargs)
  File "renpy/exports.py", line 3136, in call_screen
    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
  File "renpy/ui.py", line 298, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "renpy/display/core.py", line 3325, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
  File "renpy/display/core.py", line 4160, in interact_core
    rv = root_widget.event(ev, x, y, 0)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/screen.py", line 727, in event
    rv = self.child.event(ev, x, y, st)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/layout.py", line 1102, in event
    rv = i.event(ev, x - xo, y - yo, cst)
  File "renpy/display/behavior.py", line 983, in event
    return handle_click(self.clicked)
  File "renpy/display/behavior.py", line 918, in handle_click
    rv = run(action)
  File "renpy/display/behavior.py", line 323, in run
    new_rv = run(i, *args, **kwargs)
  File "renpy/display/behavior.py", line 330, in run
    return action(*args, **kwargs)
  File "renpy/common/00action_menu.rpy", line 148, in __call__
    renpy.jump_out_of_context(self.label)
  File "renpy/exports.py", line 1925, in jump_out_of_context
    raise renpy.game.JumpOutException(label)
JumpOutException: v1_start

Windows-10-10.0.22581
Ren'Py 7.4.11.2266
College Kings 2 3.0.0 (Act: 2) (SHA: a0977a8c)
Thu Apr  7 14:12:46 2022
same here
 
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Mar 5, 2020
101
425
ok so in my playthrough first i had it that in the cabin nora wants to be with you, but when i did the path builder it changed.. idk how to get it to where i was... i had the fwb with all the girl i had it with before and picked loyal, but when it came up it said loyal didnt change this decision.. im confused
In general, the path builder is a very imperfect solution to the huge problem they were facing (transfering part of v 15.1 to a new game while keeping the already done progress), originally meant for people who did not want to start the game from the start. There are many important variables from the first part which it does not set and make some very annoying gaps between the story you built in the first 3 acts and the one you get in act 4 (or CK2 Act 1 as they call it now) using the path builder.

There are even some relationship status which I had at the end of Act 4 part 2 which are not options in the path builder (for example I had Penelope as "Dating" in one of my playthrough, but it is not available in the path builder if I want to start from Act 1 part 3.

I guess I will just wait for the Steam release and hope that the save transfer works by then.
 
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