- Dec 1, 2019
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However, how the game is set up that would need a major redo of the general storyline. In parts, paths would have to double since characters interact with each other to advance their stories. Rae teaches Cait, Naomi and Cait sit over the clouds, Naomi and Yona spar, Cait teaches reading to Naomi. Usually, when you have free "you're in - you're out" choices, you cannot have as much interaction between characters, often making it feel like you play 7 different games at once, one for each girl. Yes, there are some games which have limited interaction within certain groups and free choice whom to take in and to take out, but first, it is limited, and second, it is a slog on the process.No, you can't.
The 'can' part of this deal would be at the point when you choose NOT to rescue the target and let fate take it's course.
But that choice isn't given to the player during the event.
And so, they all automatically brought into the house and automatically become part of your lil' harem.
And then the automatic events involving them start as well.
This game could use more freedom of choice.
Here we have the additional situation of an overarching story. I have no idea what Zanith has in mind, but I consider it quite possible that all girls with their different abilities will be needed for the solution. Rewriting that to accomodate all possible combinations would be beyond the possibilities of a single dev.
I get where you're coming from, I often wish that some character or at least their major scenes weren't in a game, even in sandboxes. And having more options and freedom is great. However, freedoms make the workload grow exponentially and beyond a certain level that is just not feasible.