Man, sorry to hear that. My father is the person closest to me and I don't know if my stepmom would stick around if he died. Knowing he works on roofs setting up solar panels and had an injury because of careless coworkers, one can't help but be worried when I think about it.Oh man, that sounds really cool. It would be so great if there was some kind of interactive fiction that did this, like made you a part of the initially exploitative premise and not only gave it a unique spin but like let you control events too. Bonus points if it had like great character development and really made you feel things as you experienced the story. Does anyone know of such a thing?
Anyone?
Nah, didn't think so. Unicorns like that don't exist. Clearly. What a goddamn shame.
I was reminded of that as well. But the idea that it can "train" you as the player for such a loss... I don't want to be a downer or anything but I have to disagree with that even as an idea. I lost my mom a couple of months ago, at the end of June. And I gotta tell you, nothing can sufficiently "train" you for a loss like that.* Nothing.
*Insert appropriate disclaimers for people who have less close, more complicated, or nonexistent relationships with a parent, etc. My experience is not everyone's experience.
It does (subjectively) confirm that deaths of beloved characters in games aren't really doing the players any favor.