Mystwood Manor is one of the few games on this site that actually feels like a game, and you can see that reasonable effort went into the polish of the game's main management sim loop.
"Polished" would be the best adjective to describe Mystwood Manor in every other aspect as well. From the UI to the renders and animations.
In short, it's a hotel management sim with added sandbox elements and a linear storyline.
I'm not the biggest fan of sandbox games when it comes to story pacing, especially in the mid-late to end game. This shows here as well, as you keep the whole sim running for several meaningless loops and close inspection of goals to get your last outcomes.
That being said, I thought that the early game up until 4/5 of the game is paced very well and I could trigger most events simply through playing instead of having to look up which day I should do what - it evolved organically from the gameplay.
The authors and developers of this game were very careful in making sure that even when LIs are on "standby" you'd at least get a small goodie, like a special render, so that you don't forget about them.
The sex scenes and animations are rather short with only a few exceptions and I think that players would like more variety in its themes and formulas. Here, it's usually the handjob / oral / vaginal progression with very few exceptions. It was okay for me, but I certainly would have liked a bit more excitement. The final scene with one of the guests (3 of which are side pieces) delivered on that- but again, it was a bit short.
The more important question is: Can the core game loop keep you invested for several hours? To my surprise, the answer is: yes! The difficulty was rising steadily and I thought that the adding of new rooms and workers / LIs to the hotel was well done. There are elements of strategy through items and tactics through figuring out how many guests you can take care of at a time. Up until the already mentioned 4/5 of the game, this actually kept me going.
Finally, how about the story? This is why I'm not giving this game 5 stars after all. The story feels like an afterthought and there are too few events that are connected to it. You scarcely make contact with the NPCs outside the hotel so you don't grow any attachment to them. The end comes sudden and feels very rushed. Adding to that is the disappointing core mystery that you can already solve at the beginning of the game because it is so obvious.
Then again, there are parts of the story I really liked, especially the "side content", like exploring the family drama of three guests that depending on how you book them can further their drama - as well as other guests and LIs reacting to each other. This gave me a feeling of immersion at least when it came to the hotel itself.
So, 4 stars in the end, which in my view still makes it one of the top games on this site. If you're primarily interested in playing a game instead of just watching lewd content, this is your pick!
"Polished" would be the best adjective to describe Mystwood Manor in every other aspect as well. From the UI to the renders and animations.
In short, it's a hotel management sim with added sandbox elements and a linear storyline.
I'm not the biggest fan of sandbox games when it comes to story pacing, especially in the mid-late to end game. This shows here as well, as you keep the whole sim running for several meaningless loops and close inspection of goals to get your last outcomes.
That being said, I thought that the early game up until 4/5 of the game is paced very well and I could trigger most events simply through playing instead of having to look up which day I should do what - it evolved organically from the gameplay.
The authors and developers of this game were very careful in making sure that even when LIs are on "standby" you'd at least get a small goodie, like a special render, so that you don't forget about them.
The sex scenes and animations are rather short with only a few exceptions and I think that players would like more variety in its themes and formulas. Here, it's usually the handjob / oral / vaginal progression with very few exceptions. It was okay for me, but I certainly would have liked a bit more excitement. The final scene with one of the guests (3 of which are side pieces) delivered on that- but again, it was a bit short.
The more important question is: Can the core game loop keep you invested for several hours? To my surprise, the answer is: yes! The difficulty was rising steadily and I thought that the adding of new rooms and workers / LIs to the hotel was well done. There are elements of strategy through items and tactics through figuring out how many guests you can take care of at a time. Up until the already mentioned 4/5 of the game, this actually kept me going.
Finally, how about the story? This is why I'm not giving this game 5 stars after all. The story feels like an afterthought and there are too few events that are connected to it. You scarcely make contact with the NPCs outside the hotel so you don't grow any attachment to them. The end comes sudden and feels very rushed. Adding to that is the disappointing core mystery that you can already solve at the beginning of the game because it is so obvious.
Then again, there are parts of the story I really liked, especially the "side content", like exploring the family drama of three guests that depending on how you book them can further their drama - as well as other guests and LIs reacting to each other. This gave me a feeling of immersion at least when it came to the hotel itself.
So, 4 stars in the end, which in my view still makes it one of the top games on this site. If you're primarily interested in playing a game instead of just watching lewd content, this is your pick!