what s new in last version?
From .txt:
Release notes
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-v0.8.194-
+New+ Mission 9
+New+ Mission 10
+New+ Loading Screen System
+New+ Weapon Upgrade System
+New+ Item type: Money
+New+ 'Impostor' System ~ WIP (put into test in Mission 9 only for now) ~ The ultimate system for off-screen enemy optimization
+New+ Graphics and Sounds for the new Weapon Upgrade System
+New+ Graphics and Sounds for the new Loading Screen System
+New+ Total revamp of the Weapon Manager
+New+ Jumps and Ladders can now load and unload Streaming Levels when required
+New+ You can now use mouse buttons on Remapping Menu (use them at your own risk)
+New+ Door Type: Hatch (you can interact with them this time)
+New+ Door Mechanism: Can require more than one key to be used / puzzle to be completed / switch to be turned on / etc.
+New+ Totally revamped the saving a loading system used for the enemies
+New+ System to control the stats, parameters, inventory, etc. that are carried between levels
+New+ Function that controls everything related to changing from one level to another
+New+ BGM/BGS Controller Systems
+New+ Shader that allows making holes in the terrain when creating levels
+New+ Art Picture for the result screen background for the new Missions
+New+ Hair bush style for Julia
+New+ Fantasy Cards and codes
+Change+ Now all the enemies can leave money when dying too
+Change+ All the weapons are back to their Level 1 (ie they're worse than in previous releases until you upgrade them)
+Change+ The Weapon Upgrade option on Intermission Screen is now available
+Change+ How the Streaming Levels with enemies on them work and how they're loaded and unloaded
+Change+ How the Respawn process for enemies works
+Change+ Now when starting a new mission, you first go to Intermission Screen so you can enhance your weapons
+Change+ How the Intermission Screen controls the current and next missions
+Change+ The obsolete Checkpoint system got deprecated and deleted
+Change+ Doors are now 'aware' of changes in puzzles and/or switches making them do 'things' when necessary
+Fix+ A Loading screen is appearing when the game starts
+Fix+ The inventory is lost when changing level in a mission
+Fix+ The damaged clothes aren't updating until changing levels
+Fix+ Bars aren't showing when there's no slot selected in Weapon Upgrade Menu
+Fix+ You can keep pressing 'Accept' button even when a parameter is already maxed in Weapon Upgrade Menu
+Fix+ Julia gets stuck on aiming as if she were aiming with the rocket launcher, but with the knife showing in the HUD, under specific conditions, causing a soft-lock that can only be fixed if an enemy attacks her
+Fix+ Receiving an attack at the exact same frame as receiving a grab causes a hard-lock for the enemy trying to grab, making him unkillable
+Fix+ Enemy AI Controller for spawned enemies can't get access back to their linked enemy entity causing errors
+Fix+ Jumping down from any place other than in front of where the obstacle is causes Julia to get stuck outside the level
... and a lot more.