3.80 star(s) 44 Votes

Kintaroe

Active Member
Apr 5, 2019
572
1,107
I want new monsters and animations rather than more stages, systems and items.
I'm sure I'm not the only one who feels this way.
This game is like the opposite from what wild life is. This game has gameplay and stages n missions but not enough enemy/animation variety. Wild life has insane amount of character/animation variety but no gameplay impletemented which makes it look shallow.
 
Oct 8, 2019
222
445
Anyone know what their patreon update said recently?
Shh...

Hello everyone!
Status report this time.
I really did want to bring better news for this one, but it’s taking a looong time to get this new level ready. It’s taking me ages to convert every BSP (let’s call’em the meshes used to make the blocking on levels but that are very much unoptimized and you’ll want to convert them to real static meshes) to static meshes.
Why it’s taking me this much? Well basically because I’m making it mesh by mesh, especially for the walls; wall by wall…
Due to the Sexttack system, you know the camera make transparent any object that gets in the middle between the view and the characters, and if you noticed (I’m sure you will because it was pretty noticeable) in mission 7 (the one for the item box and the detectors) every time a wall had to become transparent, the whole level did, making it look pretty bad. And that happened because every BSP brush was converted to a one big static mesh with all the walls in it.
So, to avoid that, I’m forced to convert every wall, ceiling, floor, etc. to individual static meshes. And this is basically what’s taking me so long to get you the good news ☹
Good thing is that I’m getting closer to the end of that tedious process, so let’s trust that the next report, will be a better one.
Other than that, I’m liking the design of this new level a lot. Here you have something to look at -but keep in mind the lighting is not yet built-:

See ya in the next report!
 

Bedead

Member
Jan 4, 2018
269
408
Shh...

Hello everyone!
Status report this time.
I really did want to bring better news for this one, but it’s taking a looong time to get this new level ready. It’s taking me ages to convert every BSP (let’s call’em the meshes used to make the blocking on levels but that are very much unoptimized and you’ll want to convert them to real static meshes) to static meshes.
Why it’s taking me this much? Well basically because I’m making it mesh by mesh, especially for the walls; wall by wall…
Due to the Sexttack system, you know the camera make transparent any object that gets in the middle between the view and the characters, and if you noticed (I’m sure you will because it was pretty noticeable) in mission 7 (the one for the item box and the detectors) every time a wall had to become transparent, the whole level did, making it look pretty bad. And that happened because every BSP brush was converted to a one big static mesh with all the walls in it.
So, to avoid that, I’m forced to convert every wall, ceiling, floor, etc. to individual static meshes. And this is basically what’s taking me so long to get you the good news ☹
Good thing is that I’m getting closer to the end of that tedious process, so let’s trust that the next report, will be a better one.
Other than that, I’m liking the design of this new level a lot. Here you have something to look at -but keep in mind the lighting is not yet built-:

See ya in the next report!

Not too familiar with Unreal, but I wonder if there's a more efficient way of doing this than doing it on every individual BSP. Just looking at a tutorial on doing this properly it seems like this would take a long time. Sometimes optimizations are just some dumb tedious bullshit you have to do though.
 

kangnuonuo

Member
Oct 8, 2017
239
324
Hey guys sorry to ask this here but I've been looking for a 3d zombie shooter game similar to this one that's on(or was?!) F95, I think it was a unity game and the animation(like the actual movement) was really smooth, but it was still in like, alpha stage or something
 
3.80 star(s) 44 Votes